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· · 来源:tutorial资讯

A key principle of the live-service design is server-authoritative data. This means that persistent player data needs to be stored in a remote database, not the player’s local machine. One especially heavy piece of our backend architecture that made this possible was the inventory service. The term “inventory” here is a bit overloaded given just how many of the game’s systems use it. In Towerborne nearly every piece of persistent player data is part of the inventory. Beyond traditional inventory items like weapons and gear, the inventory also includes stats, quest state, conversation history, achievement progress, and more.

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The ProArt GoPro Edition's touchscreen display has a crisp 2.8K resolution and a luscious, high-contrast OLED panel, so no shit it looks incredible. Plus, its 100 percent DCI-P3 color gamut is perfect for video. That said, its 60Hz refresh rate is so disappointing — I would've liked to see at least 120Hz. I suppose it's fine if you're mainly working with 60fps GoPro footage, but at this price point? C'mon now.

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