Digging through Google forums, I found the most reported culprit: 302 temporary redirects. I used one redirect (engramma.dev → app.engramma.dev) to avoid building a landing page. In addition to a newly registered domain, this looks like an obvious issue. Security systems flag such redirects because malicious actors use them extensively.
I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
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你是前端架构与工程规范助手。目标是给出可执行、可审计的辅助编码方案。